

LightWave 3D v11 Courseware
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1.1: Intro to LightWave 3D | Introduction
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1.2: Intro to LightWave 3D | Modeler Overview
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1.3: Intro to LightWave 3D | Layout OverviewLayout Overview
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1.4: Intro to LightWave 3D | Selection Pivots
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1.5: Intro to LightWave 3D | Layers
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1.6: Intro to LightWave 3D | Select Primitives
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1.7: Intro to LightWave 3D | Layout Primer
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2.1: Building 3D Models | Sub Division Primer
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2.2: Building 3D Models | Modeling Tools 1
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2.3: Building 3D Models | Modeling Tools 2
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2.4: Building 3D Models | Modeling Tools 3
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2.5: Building 3D Models | Modeling Tools 4
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3: Intro to Lighting in 3D
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4.1: Creating Surfaces | Surfaces 1
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4.2: Creating Surfaces | Surfaces 2
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4.3: Creating Surfaces | Surfaces 3
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5.1: Animation Basics | Animation Basics 1
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5.2: Animation Basics | Animation Basics 2
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6.1: Creature Creation | Bat 1
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6.2: Creature Creation | Bat 2
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6.3: Creature Creation | Bat 3
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6.4: Creature Creation | Bat 4
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6.5: Creature Creation | Bat 5
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6.6: Creature Creation | Bat 6
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7.1: Creature Animation | Bone Basics
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7.2: Creature Animation | Bat Motion
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7.3: Creature Animation | Bat Motion Tweaks
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7.4: Creature Animation | Bat Fur
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8.1: Instancing & Flocking | Instance Primer
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8.2: Instancing & Flocking | Instancing Bats
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8.3: Instancing & Flocking | Instance Offset
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8.4: Instancing & Flocking | Three Instances
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8.5: Instancing & Flocking | Flocking Primer
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8.6: Instancing & Flocking | Flocking Paths
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8.7: Instancing & Flocking | Combining
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8.8: Instancing & Flocking | Flocking Bats
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9.1: Scene Creations | Hypervoxels Primer
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9.2: Scene Creations | Building Skies
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9.3: Scene Creations | Bats In The Sky
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10.1: Bullet Dynamics | Dynamics Basics
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10.2: Bullet Dynamics | Dominos
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10.3: Bullet Dynamics | Building Collapse
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11.1: Motion Graphics | Text in 3D
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11.2: Motion Graphics | Particle Motion Background
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11.3: Motion Graphics | Text Surfaces
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11.4: Motion Graphics | Lighting ForMotion
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12.1: Rendering | The Render
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12.2: Rendering | Conclusion
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